CRAFTING DIGITAL GOODS SINCE Y:2016

KAYLA

HARRIS

I’m Kayla Harris — A senior product designer with 8 years of experience crafting digital experiences that actually make people’s lives easier—not just prettier.

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My passion lies in the intersection of art and technology, creating interfaces that are both beautiful and intuitive, elevating user’s digital experience.

I hold a Bachelor of Arts in Sociology with a minor in Graphic Design from Wingate University. This academic foundation has given me a deep understanding of human behavior and the principles of effective design, allowing me to create experiences that feel both intuitive and thoughtfully crafted.

User-Centered Design

User-Centered Design

User-Centered Design

Interaction and Visual Design

Interaction and Visual Design

Interaction and Visual Design

Cross-Functional Collaboration

Cross-Functional Collaboration

Cross-Functional Collaboration

Senior Product Designer

Stable Kernel

2022 — Present

I led the redesign of a Technology & Engineering Emmy Award-winning platform for FAST at Stable Kernel. The redesign resulted in increased scheduler satisfaction and a decreased error drop-off rate

Senior Product Designer

Stable Kernel

2022 — Present

I led the redesign of a Technology & Engineering Emmy Award-winning platform for FAST at Stable Kernel. The redesign resulted in increased scheduler satisfaction and a decreased error drop-off rate

Senior Product Designer

Stable Kernel

2022 — Present

I led the redesign of a Technology & Engineering Emmy Award-winning platform for FAST at Stable Kernel. The redesign resulted in increased scheduler satisfaction and a decreased error drop-off rate

Design Engineer

ARRAy

2021-2022

I played a key role in building Crew, a platform that disrupted Hollywood by replacing its outdated Excel-based workflows with a streamlined online system. I conducted user interviews to understand pain points, then designed and coded solutions that addressed those challenges. My work helped simplify complex workflows, breaking down barriers to entry and making the platform more accessible to users across the industry.

Design Engineer

ARRAy

2021-2022

I played a key role in building Crew, a platform that disrupted Hollywood by replacing its outdated Excel-based workflows with a streamlined online system. I conducted user interviews to understand pain points, then designed and coded solutions that addressed those challenges. My work helped simplify complex workflows, breaking down barriers to entry and making the platform more accessible to users across the industry.

Design Engineer

ARRAy

2021-2022

I played a key role in building Crew, a platform that disrupted Hollywood by replacing its outdated Excel-based workflows with a streamlined online system. I conducted user interviews to understand pain points, then designed and coded solutions that addressed those challenges. My work helped simplify complex workflows, breaking down barriers to entry and making the platform more accessible to users across the industry.

Software Engineer

Abstract

2019-2020

Helped build the design equivalent of GitHub, focusing on enterprise teams. I developed custom workflows and solutions tailored to the unique needs of these teams, ensuring a seamless and efficient experience across the platform. My work helped streamline design processes and improve collaboration for large-scale organizations.

Software Engineer

Abstract

2019-2020

Helped build the design equivalent of GitHub, focusing on enterprise teams. I developed custom workflows and solutions tailored to the unique needs of these teams, ensuring a seamless and efficient experience across the platform. My work helped streamline design processes and improve collaboration for large-scale organizations.

Software Engineer

Abstract

2019-2020

Helped build the design equivalent of GitHub, focusing on enterprise teams. I developed custom workflows and solutions tailored to the unique needs of these teams, ensuring a seamless and efficient experience across the platform. My work helped streamline design processes and improve collaboration for large-scale organizations.

Software Engineer

Matcha

2018-2019

Helped develop a platform that supported resource-strapped marketers in acquiring, engaging, and retaining customers. Matcha combined software and services to tackle the challenges of content production, distribution, and measurement.

Software Engineer

Matcha

2018-2019

Helped develop a platform that supported resource-strapped marketers in acquiring, engaging, and retaining customers. Matcha combined software and services to tackle the challenges of content production, distribution, and measurement.

Software Engineer

Matcha

2018-2019

Helped develop a platform that supported resource-strapped marketers in acquiring, engaging, and retaining customers. Matcha combined software and services to tackle the challenges of content production, distribution, and measurement.

  • FRAMER

  • PHOTOSHOP

  • FIGMA

  • ILLUSTRATOR

  • FRAMER

  • PHOTOSHOP

  • FIGMA

  • ILLUSTRATOR

Bachelorts of Arts in Sociology

Wingate University

2013-2014

Minor in Graphic Design

Bachelorts of Arts in Sociology

Wingate University

2013-2014

Minor in Graphic Design

Bachelorts of Arts in Sociology

Wingate University

2013-2014

Minor in Graphic Design

Bachelorts of Arts in Sociology

University of South Carolina Aiken

2010-2013

Minor in Graphic Design

Bachelorts of Arts in Sociology

University of South Carolina Aiken

2010-2013

Minor in Graphic Design

Bachelorts of Arts in Sociology

University of South Carolina Aiken

2010-2013

Minor in Graphic Design

Looking to start a project or you need consultation? Feel free to contact me.